$DUCKXP
ContractSOON
Attract Mode

Duck XP, installing experience forever.

Levels fly up. Species stays put.

Big duck. Bright sky. Warm coral sun over a rolling field. Clouds drift; wheat tips nod. The screen hums like an old cabinet. Numbers shimmer in the corners as if they're about to matter. They don't. Center-stage: Duck XP, looking extremely qualified to be a duck.

Contract not live, cabinet still warming up
LVL 1 OS: Waterfowl Duck XP, a duck wearing a blue cap, rendered in a bright pixel-shaded style against a summer sky
02

Sticker Stack

clack.

Three hard-offset cards snap in, tilted a degree, like someone stuck them on in a hurry at the arcade. Drop shadows are loud on purpose.

Badge
Operating System: Waterfowl
Runs on instinct. No updates required, none accepted.
Status
00:00:00:00
Uptime since hatch, a ticking counter that never blinks.
Patch Log
Fixed bug where duck was not duck
Outcome: still duck.
03

Installing Experience

Installing Experience LVL 1
Idle. Fans spinning up.
Status: Still a Duck
fig. 03, mid-installation, unbothered
04

Patch Log (Selected)

v0.0.2

Added splash screen. Splash confirmed. Still a duck.

v0.0.3

Optimized waddling; identical result, more confidence.

v0.0.4

Applied Bread Crumbs. No change, crumbs consumed.

v0.0.5

Rebooted pond. Uptime counter unaffected, duck unfazed.

v0.0.6

Fixed bug where duck was not duck; outcome: still duck.

05

Cursor + Feel

Chunky pixel arrow

A blocky pixel cursor with a gentle wobble trail follows you around the page. Move it over anything below.

Sticker scoot

Hover over the sticker cards above: they nudge a millimeter, like they're magnetized.

Clicky segments

Click a segment in the install bar: each one ticks with a little plastic arcade sound of its own imagining.

Hover here. Watch the trail. All roads lead back to: Status: Still a Duck.